
Neo Revelation set of Neo series
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Stage 1
HP80
Evolves From: Pikachu
Pokédex No.26
Thundershock
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Lightning Strike
You may discard all Lightning Energy cards attached to Raichu. If you do, this attack does 80 damage.
Weakness
×2
Resistance
Retreat Cost



Stage 1
HP60
Evolves From: Zubat
Evolves To:CrobatPokédex No.42
Screech
Until the end of your next turn, if an attack damages the Defending Pokémon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokémon.
Poison Bite
If this attack damages the Defending Pokémon, the Defending Pokémon is now Poisoned and you remove a number of damage counters from Golbat equal to half that damage (rounded up to the nearest 10). If Golbat has fewer damage counters than that, remove all of them. Either way, the Defending Pokémon is now Poisoned.
Weakness
×2
Resistance
-30
Retreat Cost


Basic
HP40
Evolves From:
Evolves To:ParasectPokédex No.46
Sleep Spore
Flip a coin. If heads, the Defending Pokémon is now Asleep.
Scratch
Weakness
×2
Resistance
Retreat Cost


Stage 1
HP60
Evolves From: Paras
Pokédex No.47
Pokémon PowerAllergic Pollen
As long as Parasect is in play, cards in any player's discard piles are not affected by attacks or Pokémon Powers. This power stops working if Parasect becomes Asleep, Confused, or Paralyzed.
Sleep Pinchers
Flip a coin. If heads, the Defending Pokémon is now Asleep.
Weakness
×2
Resistance
Retreat Cost



Stage 1
HP70
Evolves From: Geodude
Evolves To:GolemPokédex No.75
Earthquake
Does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Rock Tumble
Don't apply Resistance.
Weakness
×2
Resistance
Retreat Cost


Stage 1
HP80
Evolves From: Magnemite
Evolves To:MagnezonePokédex No.82
Pokémon PowerElectromagnetic Power
As often as you like during your turn (before your attack), you may take 1 Energy card attached to 1 of your Magnemites, Magnetons, or Dark Magnetons and attach it to a different 1 of your Magnemites, Magnetons, and Dark Magnetons. This power can't be used if Magneton is Asleep, Confused, or Paralyzed.
Plasma
If there are any Lightning Energy cards in your discard pile, attach 1 of them to Magneton.
Weakness
×2
Resistance
-30
Retreat Cost


Basic
HP50
Evolves From:
Evolves To:Sirfetch'dPokédex No.83
Gust
Leek Jab
This attack can't be used during your next turn. (Benching Farfetch'd ends this effect.)
Weakness
×2
Resistance
-30
Retreat Cost


Basic
HP40
Evolves From:
Evolves To:SeakingPokédex No.118
Fin Smack
Flip 2 coins. This attack does 10 damage times the number of heads.
Weakness
×2
Resistance
Retreat Cost


Stage 1
HP70
Evolves From: Goldeen
Pokédex No.119
Rising Lunge
Flip a coin. If heads, this attack does 10 damage plus 10 more damage. If tails, this attack does 10 damage.
Horn Swipe
Flip 2 coins. If both are heads, this attack does 20 damage plus 40 more damage. If 1 or both of them are tails, this attack does 20 damage.
Weakness
×2
Resistance
Retreat Cost


Basic
HP40
Evolves From:
Evolves To:StarmiePokédex No.120
Tackle
Bubblebeam
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness
×2
Resistance
Retreat Cost


Stage 1
HP70
Evolves From: Staryu
Pokédex No.121
Confuse Ray
Flip a coin. If heads, the Defending Pokémon is now Confused.
Core Stream
Choose an Energy type other than Colorless. This attack does 20 damage to each of your opponent's Pokémon with any Energy cards of that type attached to it. Don't apply Weakness and Resistance.
Weakness
×2
Resistance
Retreat Cost


Basic
HP60
Evolves From:
Pokédex No.124
Freezing Kiss Goodnight
The Defending Pokémon is now Asleep.
Strange Dance
Flip a coin. If heads, this attack does 20 damage plus 20 more damage and the Defending Pokémon is now Confused. If tails, this attack does 20 damage.
Weakness
×2
Resistance
Retreat Cost


Basic
HP30
Evolves From:
Evolves To:GyaradosPokédex No.129
You can't have more than 1 Shining Magikarp in your deck.
Gold Scale
Your opponent may draw 2 cards. Either way, you may draw 2 cards.
Dragon Bond
Search your deck for a card named Gyarados, Dark Gyarados, or Shining Gyarados. Show it to your opponent and put it into your hand. Shuffle your deck afterward.
Weakness
×2
Resistance
Retreat Cost


Basic
HP100
Evolves From:
Pokédex No.130
You can't have more than 1 Shining Gyarados in your deck.
Outrage
Flip a coin. If heads, this attack does 30 damage plus 10 more damage for each damage counter on Shining Gyarados. If tails, this attack does nothing.
Devastate
Discard 2 Fire Energy cards attached to Shining Gyarados or this attack does nothing. This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Then, flip a coin. If heads, choose 1 Energy card attached to each of your opponent's Pokémon that has any Energy cards attached to it and discard those Energy cards.
Weakness
×2
Resistance
-30
Retreat Cost


Stage 1
HP60
Evolves From: Mysterious Fossil
Pokédex No.142
Pokémon PowerPrehistoric Memory
Whenever an Evolved Pokémon attacks (even if it's your opponent's), it can use any attack from its Basic Pokémon card or any Evolution card attached to it. It still has to pay for that attack's Energy cost. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed.
Fly
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Aerodactyl. If tails, this attack does nothing (not even damage).
Weakness
×2
Resistance
-30
Retreat Cost


Stage 2
HP90
Evolves From: Golbat
Pokédex No.169
Triggered Poison
If your opponent attaches an Energy card to the Defending Pokémon during his or her next turn, that Pokémon becomes Poisoned.
Cross Attack
Flip 4 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, the Defending Pokémon is now Confused.
Weakness
×2
Resistance
-30
Retreat Cost


Basic
HP50
Evolves From:
Evolves To:LanturnPokédex No.170
Positive Ion
Flip a coin. If heads, this attack does 10 damage plus 10 more damage. If tails, this attack does 10 damage.
Negative Ion
If the Defending Pokémon attacks Chinchou during your opponent's next turn, any damage done to Chinchou is reduced by 10 (before applying Weakness and Resistance). (Benching or evolving either Pokémon ends this effect.)
Weakness
×2
Resistance
Retreat Cost


Stage 1
HP80
Evolves From: Chinchou
Pokédex No.171
Pokémon PowerSubmerge
Once during your turn (before your attack), you may change Lanturn's type to Water until the end of your turn. This power can't be used if Lanturn is Asleep, Confused, or Paralyzed. If Lanturn becomes Asleep, Confused, or Paralyzed after you have used this power, its type changes back to Lightning.
Blinding Light
Flip a coin. If heads, the Defending Pokémon is now Confused.
Weakness
×2
Resistance
Retreat Cost

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